UnTitledRTS
24.01.2001
Applying MapEdit's maps to UnTitledRTS. You
need new source
pack and will place 3 tile
sets from Map Edit to ...\Graphics\Bmp\ .
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Site News.
21.01.2001
Russian
site version support opened. CDROM products support
added (Russian only ).
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Map Edit 16.01.2001
Tile based
map Part1
tutorial and Bit manipulation demo
for Map Edit tutorials added.
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Map Edit
14.01.2001
Drawing bug
fixed. 'Save' & 'Open' added. Tutorial
and applying for the UnTitledRTS will coming soon.
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Map Edit
11.01.2001
First
release. Correct drawing only for low to hi tile order (water
- tree ) or from hi to low for closest tile type only.
No 'Save' & 'Load' yet.
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UnTitledRTS
05.11.00
Project file structure
changed for support low connection speed. Downloads section
changed.
See
project structure
for more information. If you already have old Graphics and Sound Packs you need only
remove it in current place and also you need new source
pack.
Now graphics can be added
via *.dxg, *.bmp or *.jpg files. Sounds also can be
added via *.dxw, or *.wav. But new *.dxw and *.dxg
now not supported for download. You can make it yourself i.e.
project support it.
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UnTitledRTS
30.10.00
1. Project renamed. Sprite destroying added. New graphics and
sound added.
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MagicWar
28.10.00
1. Enemy sprite, Watch for Enemy and Attack
added.
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MagicWar 22.10.00
1.
Now the only changes in original Hori's code is in
TDXSprite:
//FSurfaceRect
:= Surface.ClientRect;
FSurfaceRect :=Rect(0,0,446,480);
2.
Pattern sprite order was altered - it give very simple code
for sprite direction changing.
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You can
always mail me at: w-develop@mtu-net.ru
Please write the mail sent to me in
easy English.
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