13.01.2013
BlockOut Millennium for iPhone, iPad, iPod in April 2013 on the Apple AppStore
Block Out Millennium is one of the best puzzle games that you could have the opportunity to play. It has a great gameplay and it has unique features that make it stand out of the row of classic games and sequels with the similar gameplay.
Block Out Millennium allows you to play from a top down view of the three dimensional pit in which the blocks fall. Your speed can be adjusted whenever you want so you will have all the time in the world to study the next piece that goes down. You can choose between pits with different sizes.
You even can get the full 3D view of the game scene by simply rotating your device.
The game has very simple and intuitive touch control - no ugly buttons and joistics. |
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10.01.2003
BlockOut
millennium edition v.1.96.
Last changes:
1. Web Update options lets you easy
download new version.
2. Automatically save Setup preferences.
3. Sound On/Off option added.
4. Improved game play.
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21.11.2002
BlockOut
millennium edition v.1.95.
Last changes: New
file package.
You may send
me your results.dat by
e-mail
for publish on this web.
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18.11.2002
BlockOut
millennium edition v.1.94.
Last changes:
1. "Access violation error at ..." on
computer without 3D acceleration fixed.
2. First sound scheme added
To do in next versions:
1. Set Custom and Extended block sets.
2. Add more sound shemes.
3. Web 'High Score table'.
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15.11.2002
BlockOut
millennium edition
v.1.93.
Last changes:
1. Local 'High Score table' done. You may
send me your results.dat by e-mail
for publish it on the web page.
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28.10.2002
BlockOut
millennium edition
v.1.91.
Last changes:
1. Error after exit program fixed
2. Color manager of cubes added.
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23.10.2002
BlockOut
millennium edition v.1.90
To do in next
versions:
1. Fix 'OnExit' Error on some PC.
2. Local 'High Score table'.
3. Set Custom and Extended block sets.
4. Add sounds.
5. Web 'High Score table'.
6. Write me what do you
want to see!
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12.08.2002
Image
Processing:
Patrick
Quinn sent me his version of convolution
operation with TBitmap32. He wrote : " I use
PixelPtr rather than scanline, gives a slight increase
(12%) in speed. I have added an array of array of
constants for the different filters, makes programming
easier. Additional filters from Ender Wiggin's
excellent article, 'Elementary Digital
Filtering'."
Also I add new not convolution Kuwahara filter.
So you can download new G32FilterDemo.zip
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UnTitledRTS
- Magic War
may be will be back!
FullPackUnRTS.zip
- here you can
find full pack with source , all graphics,
sounds and map tiles - all in one zip archive.
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05.06.2002
I had
finish game "Vovochka"
- the arcade for adult gamer with real
video. Level 1 is free for
downloading
and testing. Game written on Delphi5 with UnDelphiX and use sprite engine from UnTitledRTS.
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04.03.2002
Convolution Filters 3x3 ; 5x5
for Graphics32 and
GDISprite.pas
- Sprite Engine for FastLib
added to Samples
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15.02.2002
Samples
opened:
Added:
Image Processing:
Convolution Filters 3x3 ; 5x5
Image Processing: new DIB effects for DelphiX
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14.06.2001
Tile based map. Part1.
new, more complete corrected
RUSSIAN
version.
Tile based
map. Part2.
RUSSIAN
version.
Tile based map. Part1.
new, more complete corrected ENGLISH
version.
( machine translated from Russian)
Tile based
map. Part2. ENGLISH
version.
( machine translated from Russian)
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UnTitledRTS 17.04.2001 1. TDXWEdit
and new TDXWListBox and TDXWScroll are ready to use.
2. Multiplayer game
is on progress and you can test IPX connection, but
without any action in the game yet ( sessions only ).
3. Visual
Scene Editor is starting.
4. Added new graphics
for Buttons and ScrollBox.
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UnTitledRTS
08.04.2001 1. Game
scene now is an object abstraction:
unit
DXWSceneUnit;
.....................................
Type
TScene = class(Tobject) |
So game scene object can be
created via class reference.( not from current source yet )
2. TScene can work with
new static object defining in DXWStatObj.pas:
TDXWObject = class
TDXWObjectList = class(TObjectList)
TDXWImageObject = class (TDXWObject)
TDXWLabel = class (TDXWObject)
TDXWEdit = class (TDXWImageObject)
TDXWButton = class (TDXWImageObject)
TDXWPanel = class (TDXWImageObject) |
TDXWListBox;TDXWCheckListBox;TDXWMemo and
TDXWScrollBar will coming soon. Also I am going to write
Visual Scene Editor and make support scene object information
loading from file, like *.dfm. If
anybody wish to help writing ones , please mail me for
coordinate efforts.
3. Multi Player Game
support starting.
4. Added new graphics
for Buttons, Edit and Panel.
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UnTitledRTS
02.04.2001
Project tested with UnDelphiX
and it is 100% working without any changes in code - only in USES
section. So from this time
project will based on UnDelphiX.
DXSprite.pas was changed
to make property SurfaceRect accessible from outside of the
unit.
Also from this time source
code initially is in window
mode.
Z-profiler
will be used for measure code efficiency.
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UnTitledRTS
28.01.2001
Mini map added
to navigation window. See new source
pack.
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You can
always mail me at: wasilyev@narod.ru
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